Enhancing math learning through gamification:

creativework.keywordseducational technology, mathematics learning, roblox
dc.contributor.advisorPatacsil, Joseph A.
dc.contributor.authorConcubierta, Anthony Geoff Angelo S.
dc.contributor.authorBoado, Elijah Nathan T.
dc.contributor.authorCampos, Jobert F.
dc.contributor.authorMadrio, Marben Antony L.
dc.contributor.chairBangug, Cristy M.
dc.contributor.committeememberRodriguez, Marylen D.
dc.contributor.committeememberMarquez, Jansen Paul R.
dc.date.accessioned2026-04-22T02:00:19Z
dc.date.available2026-04-22T02:00:19Z
dc.date.issued2025-11
dc.descriptionFull text
dc.description.abstractThis study developed Number Hunt, a Roblox-based educational game designed to enhance Grade 7 mathematical proficiency through gamification. Utilizing the Agile-XP methodology, the researchers created interactive mechanics for three key topics: sets, polynomials, and geometry. Evaluation involved seven experts and 30 Grade 7 students using the Game-Based Learning Approach (GBLA) and Game Experience Questionnaires (GEQ). Expert GBLA results indicated "Good Acceptability" across Knowledge (3.00), Perception (2.81), and Attitude (3.11), validating its pedagogical value. Student GEQ results reflected a "Positive Experience" (mean: 4.19), with a high Challenge score (4.31) signaling strong engagement and motivation. These findings demonstrated that Number Hunt effectively promoted student involvement and learning pleasure by successfully integrating curriculum-aligned goals with immersive gameplay. By balancing challenge and education, the platform served as a viable tool for improving mathematical learning outcomes.
dc.format.extentix, 73 p.: ill. (col.).
dc.identifier.citationConcubierta, A. G. A. S., Boado, E. N. T., Campos, J. F., & Madrio, M. A. L. (2025). Enhancing math learning through gamification: A roblox-based approach for student engagement. [Unpublished Undergraduate Thesis]. Don Mariano Marcos Memorial State University - Mid La Union Campus, City of San Fernando, La Union. Lakasa ti Sirib, DMMMSU Institutional Repository.
dc.identifier.urihttps://lakasa.dmmmsu.edu.ph/handle/123456789/1363
dc.language.isoEnglish
dc.publisherDon Mariano Marcos Memorial State University – Mid La Union Campus
dc.rights.licenseCC By 4.0
dc.sdgSDG 4
dc.subjectEducational technology
dc.subjectComputer-assisted instruction
dc.subjectEducational innovations
dc.subjectWeb-based instruction
dc.subjectComputer managed instruction
dc.subjectTeaching machines
dc.subjectHigh technology and education
dc.subjectLearning--Mathematical models
dc.subjectLearning, Psychology of--Mathematical models
dc.subjectMachine learning--Mathematical models
dc.subjectLearning models (Stochastic processes)
dc.subjectLearning curve (Industrial engineering)--Mathematical models
dc.subjectCognitive learning--Mathematical models
dc.subjectVerbal learning--Mathematical models
dc.subjectRoblox (Computing platform)
dc.subjectRoblox (Video game)
dc.titleEnhancing math learning through gamification:
dc.title.alternativeA roblox-based approach for student engagement
dc.typeThesis
dcterms.accessRightsOpen access
thesis.degree.disciplineCollege of Information Technology
thesis.degree.levelUndergraduate
thesis.degree.nameBachelor of Science in Information Technology
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