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  1. Home
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Browsing by Author "Concubierta, Anthony Geoff Angelo S."

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    Enhancing math learning through gamification:
    (Don Mariano Marcos Memorial State University – Mid La Union Campus, 2025-11) Concubierta, Anthony Geoff Angelo S.; Boado, Elijah Nathan T.; Campos, Jobert F.; Madrio, Marben Antony L.; Patacsil, Joseph A.; Bangug, Cristy M.; Rodriguez, Marylen D.; Marquez, Jansen Paul R.
    This study developed Number Hunt, a Roblox-based educational game designed to enhance Grade 7 mathematical proficiency through gamification. Utilizing the Agile-XP methodology, the researchers created interactive mechanics for three key topics: sets, polynomials, and geometry. Evaluation involved seven experts and 30 Grade 7 students using the Game-Based Learning Approach (GBLA) and Game Experience Questionnaires (GEQ). Expert GBLA results indicated "Good Acceptability" across Knowledge (3.00), Perception (2.81), and Attitude (3.11), validating its pedagogical value. Student GEQ results reflected a "Positive Experience" (mean: 4.19), with a high Challenge score (4.31) signaling strong engagement and motivation. These findings demonstrated that Number Hunt effectively promoted student involvement and learning pleasure by successfully integrating curriculum-aligned goals with immersive gameplay. By balancing challenge and education, the platform served as a viable tool for improving mathematical learning outcomes.

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