Ledda, Mark Kristian C.Gonting, Clarisahaina R.Ganas, Isabelucas O.Saplan, Nicole Anne D.2026-07-042026-07-042025-11Gonting, C. R., Ganas, I. O., & Saplan, N. A. D. (2025). BET-IT: A game challenge for reviewing PIIILNITS examination. [Unpublished Undergraduate Research]. Don Mariano Marcos Memorial State University – Mid La Union Campus, City of San Fernando, La Union. Lakasa ti Sirib, DMMMMSU Institutional Repository. https://lakasa.dmmmsu.edu.ph/handle/123456789/xxxhttps://lakasa.dmmmsu.edu.ph/handle/123456789/2070The study Bet-IT: A Game Challenge for Reviewing PhilNITS Examination developed a mobile application that enhances IT exam preparation through gamified learning. Traditional review methods often lack engagement, simulation-based practice, and adaptability to learners’ needs. To address this issue, this study aimed to identify the requirements for a PhilNITS oriented review tool, develop the Bet-IT application using the Game Development Life Cycle (GDLC), and evaluate its effectiveness using the GAMEFULQUEST scale. A descriptive and developmental research approach was used, incorporating feedback from 65 respondents, including BSIT students, IT experts, gamers, and a QA tester. PhilNIT -aligned content was gathered and integrated into structured quiz modules, house competitions, and guided learning flows accessible via Expo Go. The application was successfully developed, and evaluation resulted in a 4.26 GAMEFULQUEST mean rating, interpreted as "Highly Agree,” indicating strong user satisfaction. Therefore, the application was found effective as a supplementary tool, enhancing motivation, conceptual understanding, and exam readiness among IT students.enBET-IT:A game challenge for reviewing PIIILNITS examinationThesis